最近介绍基于梯度的MCMC用于离散空间具有巨大的希望,并带来了新离散的可能性的诱人可能性,即MALA和HMC等著名的连续方法。为了实现这一目标,我们介绍了几个在概念上受到MALA启发的分离大都会杂货样本,并在贝叶斯推理和基于能量的建模中表现出了一系列具有挑战性的采样问题。从方法上讲,我们确定了为什么对预处理的MALA的离散类似物通常是棘手的,激发了我们基于辅助变量和“高斯整体技巧”引入一种新型的预处理。
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统计模型是机器学习的核心,具有广泛适用性,跨各种下游任务。模型通常由通过最大似然估计从数据估计的自由参数控制。但是,当面对现实世界数据集时,许多模型运行到一个关键问题:它们是在完全观察到的数据方面配制的,而在实践中,数据集会困扰缺失数据。来自不完整数据的统计模型估计理论在概念上类似于潜在变量模型的估计,其中存在强大的工具,例如变分推理(VI)。然而,与标准潜在变量模型相比,具有不完整数据的参数估计通常需要估计缺失变量的指数 - 许多条件分布,因此使标准的VI方法是棘手的。通过引入变分Gibbs推理(VGI),是一种新的通用方法来解决这个差距,以估计来自不完整数据的统计模型参数。我们在一组合成和实际估算任务上验证VGI,从不完整的数据中估算重要的机器学习模型,VAE和标准化流程。拟议的方法,同时通用,实现比现有的特定模型特定估计方法竞争或更好的性能。
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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We address the problem of extracting key steps from unlabeled procedural videos, motivated by the potential of Augmented Reality (AR) headsets to revolutionize job training and performance. We decompose the problem into two steps: representation learning and key steps extraction. We employ self-supervised representation learning via a training strategy that adapts off-the-shelf video features using a temporal module. Training implements self-supervised learning losses involving multiple cues such as appearance, motion and pose trajectories extracted from videos to learn generalizable representations. Our method extracts key steps via a tunable algorithm that clusters the representations extracted from procedural videos. We quantitatively evaluate our approach with key step localization and also demonstrate the effectiveness of the extracted representations on related downstream tasks like phase classification. Qualitative results demonstrate that the extracted key steps are meaningful to succinctly represent the procedural tasks.
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We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution imagery from seven ring cameras, and two stereo cameras in addition to lidar point clouds, and 6-DOF map-aligned pose. Sequences contain 3D cuboid annotations for 26 object categories, all of which are sufficiently-sampled to support training and evaluation of 3D perception models. The Lidar Dataset contains 20,000 sequences of unlabeled lidar point clouds and map-aligned pose. This dataset is the largest ever collection of lidar sensor data and supports self-supervised learning and the emerging task of point cloud forecasting. Finally, the Motion Forecasting Dataset contains 250,000 scenarios mined for interesting and challenging interactions between the autonomous vehicle and other actors in each local scene. Models are tasked with the prediction of future motion for "scored actors" in each scenario and are provided with track histories that capture object location, heading, velocity, and category. In all three datasets, each scenario contains its own HD Map with 3D lane and crosswalk geometry - sourced from data captured in six distinct cities. We believe these datasets will support new and existing machine learning research problems in ways that existing datasets do not. All datasets are released under the CC BY-NC-SA 4.0 license.
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In training neural networks, batch normalization has many benefits, not all of them entirely understood. But it also has some drawbacks. Foremost is arguably memory consumption, as computing the batch statistics requires all instances within the batch to be processed simultaneously, whereas without batch normalization it would be possible to process them one by one while accumulating the weight gradients. Another drawback is that that distribution parameters (mean and standard deviation) are unlike all other model parameters in that they are not trained using gradient descent but require special treatment, complicating implementation. In this paper, I show a simple and straightforward way to address these issues. The idea, in short, is to add terms to the loss that, for each activation, cause the minimization of the negative log likelihood of a Gaussian distribution that is used to normalize the activation. Among other benefits, this will hopefully contribute to the democratization of AI research by means of lowering the hardware requirements for training larger models.
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In this paper, we introduce neural texture learning for 6D object pose estimation from synthetic data and a few unlabelled real images. Our major contribution is a novel learning scheme which removes the drawbacks of previous works, namely the strong dependency on co-modalities or additional refinement. These have been previously necessary to provide training signals for convergence. We formulate such a scheme as two sub-optimisation problems on texture learning and pose learning. We separately learn to predict realistic texture of objects from real image collections and learn pose estimation from pixel-perfect synthetic data. Combining these two capabilities allows then to synthesise photorealistic novel views to supervise the pose estimator with accurate geometry. To alleviate pose noise and segmentation imperfection present during the texture learning phase, we propose a surfel-based adversarial training loss together with texture regularisation from synthetic data. We demonstrate that the proposed approach significantly outperforms the recent state-of-the-art methods without ground-truth pose annotations and demonstrates substantial generalisation improvements towards unseen scenes. Remarkably, our scheme improves the adopted pose estimators substantially even when initialised with much inferior performance.
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Prevailing methods for assessing and comparing generative AIs incentivize responses that serve a hypothetical representative individual. Evaluating models in these terms presumes homogeneous preferences across the population and engenders selection of agglomerative AIs, which fail to represent the diverse range of interests across individuals. We propose an alternative evaluation method that instead prioritizes inclusive AIs, which provably retain the requisite knowledge not only for subsequent response customization to particular segments of the population but also for utility-maximizing decisions.
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We designed and constructed an A-sized base autonomous underwater vehicle (AUV), augmented with a stack of modular and extendable hardware and software, including autonomy, navigation, control and high fidelity simulation capabilities (A-size stands for the standard sonobuoy form factor, with a maximum diameter of 124 mm). Subsequently, we extended this base vehicle with a novel tuna-inspired morphing fin payload module (referred to as the Morpheus AUV), to achieve good directional stability and exceptional maneuverability; properties that are highly desirable for rigid hull AUVs, but are presently difficult to achieve because they impose contradictory requirements. The morphing fin payload allows the base AUV to dynamically change its stability-maneuverability qualities by using morphing fins, which can be deployed, deflected and retracted, as needed. The base vehicle and Morpheus AUV were both extensively field tested in-water in the Charles river, Massachusetts, USA; by conducting hundreds of hours of operations over a period of two years. The maneuvering capability of the Morpheus AUV was evaluated with and without the use of morphing fins to quantify the performance improvement. The Morpheus AUV was able to showcase an exceptional turning rate of around 25-35 deg/s. A maximum turn rate improvement of around 35% - 50% was gained through the use of morphing fins.
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Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to identify driving preferences and produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we use a combination of imitation and reinforcement learning to train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision risk. To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.
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